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GPU Pro 4 Advanced Rendering Techniques eBook Wolfgang Engel Kostenlose Bücher GPU%20Pro%204%20Advanced%20Rendering%20Techniques%20eBook%20Wolfgang%20Engel

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Kostenlose Bücher GPU Pro 4 Advanced Rendering Techniques eBook Wolfgang Engel SMD


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  • GPU Pro4 Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics.



    Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Sebastien St-Laurent have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six sections, the book begins with discussions on the ability of GPUs to process and generate geometry in exciting ways. It next introduces new shading and global illumination techniques for the latest real-time rendering engines and explains how image space algorithms are becoming a key way to achieve a more realistic and higher quality final image. Moving on to the difficult task of rendering shadows, the book describes the state of the art in real-time shadow maps. It then covers game engine design, including quality, optimization, and high-level architecture. The final section explores approaches that go beyond the normal pixel and triangle scope of GPUs as well as techniques that take advantage of the parallelism of modern graphic processors in a variety of applications.



    Useful to beginners and seasoned game and graphics programmers alike, this color book offers practical tips and techniques for creating real-time graphics. Example programs and source code are available for download on the book’s CRC Press web page. The directory structure of the online material closely follows the book structure by using the chapter numbers as the name of the subdirectory.


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    GPU Pro 4 Advanced Rendering Techniques eBook Wolfgang Engel Reviews :



    GPU Pro4 Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics.



    Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Sebastien St-Laurent have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six sections, the book begins with discussions on the ability of GPUs to process and generate geometry in exciting ways. It next introduces new shading and global illumination techniques for the latest real-time rendering engines and explains how image space algorithms are becoming a key way to achieve a more realistic and higher quality final image. Moving on to the difficult task of rendering shadows, the book describes the state of the art in real-time shadow maps. It then covers game engine design, including quality, optimization, and high-level architecture. The final section explores approaches that go beyond the normal pixel and triangle scope of GPUs as well as techniques that take advantage of the parallelism of modern graphic processors in a variety of applications.



    Useful to beginners and seasoned game and graphics programmers alike, this color book offers practical tips and techniques for creating real-time graphics. Example programs and source code are available for download on the book’s CRC Press web page. The directory structure of the online material closely follows the book structure by using the chapter numbers as the name of the subdirectory.

    ebook,Wolfgang Engel,GPU Pro 4 Advanced Rendering Techniques,A K Peters/CRC Press,Programming - Games,COMPUTER,COMPUTERS / Computer Graphics,COMPUTERS / Programming / Games,Computer Applications,Computer Books General,Computer Graphics and Game Development,Computer graphics,Computer graphics.,Computer/General,Computers,Computers - Other Applications,Computers/Programming - Games,Games development programming,Graphics processing units,Graphics processing units - Programming,Graphics processing units;Programming.,Non-Fiction,Programming,Programming - Games,Readings/Anthologies/Collected Works,Real-time data processing,Rendering (Computer graphics),Rendering (Computer graphics).,Scholarly/Graduate,United States,achieve realistic, high quality images,achieve realistic; high quality images; advanced graphics processing unit (GPU) programming; beyond the pixel and triangle scope of GPUs; Computer Graphics and Game Development; creating real-time graphics; game engine design; graphics in interactive media and games; graphics programming; image space algorithms; parallelism of modern graphic processors; real-time rendering engines; real-time shadow maps; rendering shadows; render real-time special effects; shading and global illumination techniques; visualize data,advanced graphics processing unit (GPU) programming,beyond the pixel and triangle scope of GPUs,creating real-time graphics,game engine design,graphics in interactive media and games,graphics programming,image space algorithms,parallelism of modern graphic processors,real-time rendering engines,real-time shadow maps,render real-time special effects,rendering shadows,shading and global illumination techniques,visualize data,COMPUTERS / Computer Graphics,COMPUTERS / Programming / Games,Computers/Programming - Games,Computers - Other Applications,Graphics processing units,Programming,Computers,Computer Books General,Games development programming

    Buy GPU Pro 4 Advanced Rendering Techniques Read 2 Books Reviews -


     

    Product details

    • File Size 57441 KB
    • Print Length 382 pages
    • Publisher A K Peters/CRC Press; 1 edition (April 26, 2013)
    • Publication Date April 26, 2013
    • Sold by  Services LLC
    • Language English
    • ASIN B00CEN4RNW
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